How Do You Lift a Lion? (Wells of Knowledge Science Series)

Explore the functions of levers, wheels, and pulleys, and learn how to lift a lion, pull a panda, and deliver a basket of bananas to a baboon birthday party!

Escape from the Island of Aquarius (The Cooper Kids Adventure Series #2)

Two teenagers and their father brave many dangers on an exotic South Sea island as they search for a missing missionary

Children’s Literature in Action: A Librarian’s Guide, 3rd Edition (Library and Information Science Text Series)

This practitioner-oriented introduction to literature for children ages 5–12 covers the latest trends, titles, and tools for choosing the best books and materials as well as for planning fun

Corrective Reading Decoding C, Student Textbook (CORRECTIVE READING DECODING SERIES)

Decoding C. The skills are divided into four principal areas: Word-Attack Skills, Selection Reading, Fluency Assessment, and Workbook Exercises.

The Children Return: A Mystery of the French Countryside (Bruno, Chief of Police Series)

The ninth installment in the delightful, internationally acclaimed series featuring Chief of Police Bruno. Bruno’s village of St. Denis has been called many things, but a hotbed of international

The Best American Science Fiction and Fantasy 2016 (The Best American Series ®)

From quiet, elegiac, contemporary tales to far-future, deep-space sagas, the stories chosen by series editor John Joseph Adams and guest editor Karen Joy Fowler for The Best American Science

The NIV, Action Study Bible (Action Bible Series)

The NIV Action Study Bible helps preteens build a strong foundation of faith to last a lifetime.   For fans of The Action Bible® who want to go beyond

The NIV, Action Study Bible-Premium Edition (Action Bible Series)

The NIV Action Study Bible helps preteens build a strong foundation of faith to last a lifetime.   For fans of The Action Bible® who want to go beyond

Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education–Connections (The TEC Series))

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum