The Proto Project: A Sci-Fi Adventure of the Mind for Kids Ages 9-12

Age Level: 8 and up | Grade Level: 3 and upLexile score 600L-700L | DRA 28 | Guided Reading Level N2019 Readers’ Favorite® Five Star Award | RECOMMENDED by

The Secret Science Project That Almost Ate the School (Paula Wiseman Books)

Students, heed this little rhyme: When it’s science project time, Do not make goop, or glop, or grime, And never mess with mutant slime.

The Amber Project (The Variant Saga)

200 years after the world ends, their future begins. In 2157, a mysterious gas known as Variant spreads across the globe, killing or mutating most organic life. The surviving humans take

Teaching Social Communication to Children with Autism and Other Developmental Delays, Second Edition: The Project ImPACT Manual for Parents

For young children with autism spectrum disorder (ASD) and others who have challenges in interacting and communicating, early intervention is key–and parents can play a vital role. Developed through

Teaching Social Communication to Children with Autism and Other Developmental Delays (2-book set), Second Edition: The Project ImPACT Guide to … and The Project ImPACT Manual for Parents

Recognized as one of the most effective coaching programs for parents of young children (up to age 6) with autism spectrum disorder (ASD) and related social communication delays, this

The Outrageously Big Activity, Play & Project Book: Cooking, Painting, Crafts, Science And Much More!

Here are hundreds of things to make, play and do that will entertain children every single day of the year – all shown with step-by-step photographs! Product Features Hermes

When Mr. Push Came To Shove (Kindness Project) (Volume 1)

Can you help children be kind? Of course you can! Kindness can be taught and it can be modeled. And stories are an incredibly effective way to teach and

Arduino Project Handbook: 25 Practical Projects to Get You Started

Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to

Living and Learning with New Media: Summary of Findings from the Digital Youth Project (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning