The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

Publisher’s Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Start-to-finish, fun projects

The Broken Bees’ Nest: Beekeeping (Makers Make It Work)

Arun and Keya find the perfect tree for a tree house. Too bad it comes with a battered bees’ nest! These bees need a new home―right away! Tying into

In the Company of Women: Inspiration and Advice from over 100 Makers, Artists, and Entrepreneurs

New York Times Bestseller  “I want to rip out every page of this glorious book and hang them on my wall so that I can be surrounded by these

In the Company of Women: Inspiration and Advice from over 100 Makers, Artists, and Entrepreneurs

New York Times Bestseller  “I want to rip out every page of this glorious book and hang them on my wall so that I can be surrounded by these

In the Company of Women: Inspiration and Advice from over 100 Makers, Artists, and Entrepreneurs

New York Times Bestseller  “I want to rip out every page of this glorious book and hang them on my wall so that I can be surrounded by these

National Geographic Readers: African-American History Makers (Readers Bios)

Learn about the lives and accomplishments of four inspiring figures from American history all in one book: George Washington Carver, Rosa Parks, Frederick Douglass, and Martin Luther King, Jr.

Double or Nothing (Makers Make It Work)

Mason and Mia are twins . . . but don’t always get along. When Mia wins a dolphin at the fair, Mason wants one, too. If only Mia could

Zombie Makers: True Stories of Nature’s Undead (Exceptional Science Titles for Intermediate Grades) (Junior Library Guild Selection)

Are zombies real? Scientists know this for sure: dead people do not come back to live and start walking around, looking for trouble. But there are things that can

STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom

Build the essential 4―creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This