In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children’s Machine he now looks
More than 50 activities help students develop skills in word processing, spreadsheets, multimedia presentations, graphic design, and using the Internet. Product Features The book is divided into five sections:
Take kids from browsing to building with DK Workbooks: Computer Coding. Created for children ages 6–9, this highly visual workbook builds basic programming skills using Python, a free computer
When Papa brings home a computer, the whole family is excited. Soon Mama, Brother, Sister, and even Honey start spending all day every day staring at their own computers.
Twenty teacher-tested lessons are presented with step-by-step instructions for presentation in 45-minute computer lab sessions. The lessons cover word processing, spreadsheets, and presentations. Although the lessons cover specific subject