Robot Building for Beginners, Third Edition (Technology in Action)

“I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools

DK Workbooks: Coding in Scratch: Games Workbook: Create Your Own Fun and Easy Computer Games

Perfect for children ages 6–9 who are new to coding, this highly visual workbook is a fun introduction to Scratch, a free computer coding programming language, that will take

If You Give a Mouse an iPhone: A Cautionary Tail

The perfect gift for parents everywhere, from the New York Times-bestselling author of Goodnight iPad.  The parody of If You Give a Mouse a Cookie that every parent will

Drone Flight Log Book: A Drone Flight and Maintenance Logbook

Maintaining a drone flight log book is one of the most important things a drone pilot must do. You’re going to be so busy that you won’t remember details

Code This!: Puzzles, Games, Challenges, and Computer Coding Concepts for the Problem Solver in You

Programming concepts come to life in this kid-friendly intro to the basics of computer science and coding, with puzzles, games, and quirky characters. Welcome to the Coder Crew, where

Composition Book 100 sheets/200 pages/8.5 x 11 in. Wide Ruled/ Drums and Sticks: Writing Notebook | Lined Page Book Soft Cover | Plain Journal | Musical Instrument Percussion

Match your style with this cool musical instrument on a trendy notebook: • Use as a composition book for school or as a personal journal or notebook • 100

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games (Computer Coding for Kids)

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games (Computer Coding for Kids)

A step-by-step visual guide to building your own computer games using Scratch 3.0 Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for

Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education–Connections (The TEC Series))

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum