Be Aware of Stranger Danger (Keep Yourself Safe on the Internet)

From a young age, children are taught to steer clear of strangers on the street, but strangers on the Internet are just as much of a danger as those

MY CELL PHONE CAN THINK: A Textbook on Artificial Intelligence

If you are curious about Artificial Intelligence and wish to dig a little more than what other “AI intro” books can show you, or if you are a parent

The Diamond Age: Or, a Young Lady’s Illustrated Primer (Bantam Spectra Book)

Vividly imagined, stunningly prophetic, and epic in scope, The Diamond Age is a major novel from one of the most visionary writers of our time Decades into our future, a stone’s throw

How to Use Technology to Write and Publish (Core Writing Skills)

Introduces the concept of digital literacy and explains how technology has made it easier to conduct research, take and organize notes, and work with others on group projects.

What on Earth: Robots

Robots are an important part of our world. No longer part of science fiction, they are all around us, in our homes, workplaces, hospitals and space. Robots can make

Trapped in a Video Game (Book 3): Robots Revolt

Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video

Trapped in a Video Game (Book 2): The Invisible Invasion

Kids who love video games will love this second installment in the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video

Ada’s Ideas: The Story of Ada Lovelace, the World’s First Computer Programmer

Ada Lovelace (1815-1852) was the daughter of Lord Byron, a poet, and Anna Isabella Milbanke, a mathematician. Her parents separated when she was young, and her mother insisted on

Power Of Patterns: Coding (Turtleback School & Library Binding Edition) (Time for Kids Nonfiction Readers)

FOR USE IN SCHOOLS AND LIBRARIES ONLY. Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop